The developers of the Town -building strategy New Cycle talked more about the importance of residents
Today, Core Engage and Daedalic Entertainment presented more information about the New Cycle, their post -apocalyptic urban planning strategy for survival, which will be released in early access in a week, January 18, 2024.
As a leader of a group of survivors after a global catastrophe caused by destructive sun flashes, your shoulders lies with responsibility for the restoration of civilization. Your initial opportunities are limited, as well as available resources, but the most important resource remains unchanged from beginning to end: the inhabitants of your settlement.
At the beginning of the game you begin the new era of humanity, a new cycle. You have an elementary habitat, several citizens who can help you, and the earth rich in resources that you can collect and process. Your main goal is to advance your settlement and create the basis for survival, gradually expanding your capabilities through newly open knowledge and research. With each new level of technological progress, your capabilities are expanding. However, as you advance, you will have to deal with the requirements and risks inherent in a difficult task of restoring.
Despite the thorough planning, the lack of raw materials is inevitable if you are harvesting in the vicinity of your city. To avoid narrow places that damage your complex production cycles, you need to quickly adapt to such changes by introducing new technologies and expeditions into unknown regions. Constant income from the main resources will ensure the satiety and happiness of your constantly growing population. But regardless of how carefully you plan your production chains, random events and disasters can occur suddenly, including exhausting sandstorms that violate power supply, unbridled flashes of influenza, destroying your labor, or an old military ship that appears in your bay with its mysterious a team threatening your city.
For your city to succeed, you must take into account the well -being and health of your labor force when planning production. Overwork of residents leads to dissatisfaction, as a rule, to a higher susceptibility to diseases and more errors during work, which can lead to fires. The displeased population with a low moral spirit works non -optimally, which over time leads to interruptions in supply and production. Ultimately, if working conditions remain unacceptable for too long, you will also have to deal with residents who leave your city, so it is better to always check the morale of your employee.